
Teutonic Order has following stability and technology: They begin the game in an alliance with Prussia, which expires in June 1532. There are four core provinces (Ingermanland, Memel, Prussia, and Pskov) which they neither own or control. They own and control three core provinces (Estland, Kurland, and Livland) and one non-core province (Polotsk).

In this scenario, Teutonic Order has German, Baltic, and Ugric cultures, Catholic religion, and 200 ducats in the treasury. Teutonic Order's' starting position in 1492 The Teutonic Order has the following stability and technology: They have Prussia as a vasal and are part of an alliance with Bremen, Holstein, Mecklenburg, Pommern and Prussia. There are four core provinces (Ingermanland, Memel, Prussia, and Pskov) they neither own or control. In this scenario, they are in the Orthodox tech group.


Teutonic Order's' starting position in 1419 The Teutonic Order only exists at the beginning of the 14 scenarios. They may also contain the province of Pskov, though it may not form the Teutonic Order on its own. The Teutonic Order must include one of the following provinces: Whilst its culture and religion are not specified in revolt.txt, they will be Baltic or Ugric and usually Catholic or Protestant. The Teutonic Order can be created by revolt at any point before 31st December 1562.
